With Wired Magazine as our Presenting Sponsor, we are pleased to announce The Hollywood Hill’s inaugural BigBrainBoy Mobile Media Summit - Hollywood and North America’s first conference on the imminent explosion of mobile apps, mobile games, mobile media, and mobile banking for social change.
Social Activism is moving into the 21st digital century. Films like Iron Man and Batman: The Dark Knight are merely a reflection of a broader revolution in science and technology that is enhancing the human race’s ability to affect positive change around the world.
The next great battle in technology is over the cellphone in your pocket. Apple, Google, Microsoft & Nokia have just opened the Pandora’s box, empowering third party developers to innovate new applications, media, games and banking tools for mobile phones. This is creating an unprecedented opportunity for global social change.
The new hi-tech tools - a mobile app by Qik that enables citizens to become journalists by streaming live video feeds from their cellphones; mobile banking software from Safaricom that allows Kenyan farmers to transfer funds via SMS - are just the beginning of the revolution.
Strategically scheduled to directly follow CTIA in San Francisco (the largest international mobile conference), we have invited dozens of the world's top mobile start-ups, telecoms, and technology innovators doing projects in both the developed and developing world to come and participate in this historic event with panels and presentations on their ambitions and accomplishments.
Hollywood has a tremendous history with social change. This conference is an opportunity for us to start defining the new hi-tech digital social activist. These topics will also have tremendous impact on the future of the entertainment industry and your career.
Join us for this enterprising event and bring your creative minds!
Registration levels include the following: French Breakfast, Lunch, and Valet parking for both days of Friday & Saturday Summit.
Cocktails, Hors D'oeuvres, and Valet Parking for Friday Opening Night Reception.
If you are not a member of The Hollywood Hill, but you're employed in the entertainment industry (Film, TV, Music, Gaming) you have this option.
If you are not a member of The Hollywood Hill, and you're not employed in the entertainment industry, you have this option. A limited number of tickets are available in this category.
FRIDAY, SEPTEMBER 12, 2008 | |
9:30-10:00 am | Breakfast / Exhibitor Demos |
Morning Panels | |
10:00-11:15 am | MOBILE MEDIA PANEL What are the global implications for content once it's liberated from sedentary viewing to mobile platforms? How can content take advantage of these new capabilities not previously available? Which media will be most effective for social change?
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11:15-11:30 am | Break |
11:30-12:45 pm | MOBILE APPS PANEL What are the global implications once applications are liberated from the desktop and shift onto mobile platforms? Which of these applications will be most effective for causing massive social shifts?
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12:45-2:00 pm | Lunch / KEYNOTE
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Afternoon Presentations followed by Screening | |
2:00-4:00 pm |
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4:00-4:30 pm |
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FRIDAY, SEPTEMBER 12, 2008 - OPENING NIGHT RECEPTION | |
7:00-9:00 pm | THE HOME OF FILM PRODUCER ARI ARAD, HOLLYWOOD HILLS |
SATURDAY, SEPTEMBER 13, 2008 | |
9:30-10:00 am | Breakfast / Exhibitor Demos |
Morning Panel followed by Presentation | |
10:00-11:15 am | PANEL: MOBILE GAMES4CHANGE For Hollywood Insiders, Mobile Games for Change is a panel session that provides insight into the opportunities that mobile gaming presents as a platform for activism unlike pure Business and Entertainment panels. What are the global implications for Games4Change once they move onto mobile platforms? Which unique aspects of mobile technology can games now take advantage of that have been previously unavailable?
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11:15-11:30 am | Break |
11:30-12:00 pm |
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12:00-1:15 pm | Lunch / KEYNOTE
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Afternoon Presentations followed by Panel and Screening | |
1:15-1:35 pm |
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1:35-1:55 pm |
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1:55-3:15 pm | PANEL: MOBILE BANKING How will mobile access to financial services and data revolutionize the lives of both the poor in the developing world and the hyper-connected individuals of the first world? Who are the current players and what are their different models in this space today?
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3:15-4:15 pm |
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VENUE DETAILS | |
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(the following is a partial list of speakers)
Amy Jo Kim is a Principle/Co-Founder of ShuffleBrain. She is an internationally recognized expert on community architecture and social systems design. She is also the author of Community Building on the Web, a strategic design handbook for building online communities that's available in 7 languages (English, Spanish, German, Italian, Japanese, Korean, and Chinese) and has become required reading in top design studios, consulting firms and univerisites. She’s also an accomplished public speaker, and teaches multiplayer game design at USC. Prior to founding NAIMA, AJ was Producer/Designer for Paramount's Advanced Product Design lab, where she developed online service concepts and prototypes for MTV, Nickelodeon, and Star Trek, and designed the interface for Lenny's Music Toons, an award-winning children's music game. She was also Interface Architect at Sun Microsystems, where she led the UI design for SimplifySQL, a suite of multimedia database tools, and built the Graphical Query Editor and Report Writer. Prior to Sun, AJ did research on human visual perception in the NASA-Ames Human Factors group. She holds a PhD in Behavioral Neuroscience from the University of Washington, and a BS in Experimental Psych from UC San Diego. AJ lives near the Pacific Ocean with her husband and son.
Brandon Lucas oversees mobile business development for MySpace. His previous experience in mobile includes business development positions with Vodafone, U.S. Cellular and The Walt Disney Company. Brandon has a BA from Harvard University and an MBA from the University of Chicago GSB, and is an avid weekend outdoor adventurer.
Co-founder and director of the EA Game Innovation Lab, Chris Swain is a game designer, entrepreneur, and co-author of the textbook Game Design Workshop, who teaches courses on game design, interactive design, and the business of interactive media. Prior to USC, Swain was a founding member of the New York design firm R/GA Interactive, where he led over 150 interactive products for clients that include Microsoft, Sony, Disney, Activision, America Online, Warner Brothers, PBS, Intel, IBM, Kodak, Ticketmaster, Children’s Television Workshop, and many others. Swain was also a co-founder of the technology start-up Spiderdance, Inc. He served on the Board of Directors of the Academy of Television Arts and Sciences (Emmy’s) from 2000-2004. He started his career at the pioneering interactive firm Synapse Technologies. His lab projects include:
Eduardo Sciammarella has been an innovator and entrepreneur for the past 15 yrs. For 10 yrs. Eduardo was one of Sony’s elite designers working on advanced concepts in both product and interaction design. His career at Sony spanned more than ten years, including Sony Music, Sony Pictures, Sony Computer Science Lab Japan, and Sony Creative Center. Eduardo was awarded the G-Mark award in Japan for “Virtual Flow” an innovative media browser for the Sony VIAO line of laptop computers. Inventor of over 40 patents, including the first use of a jog-wheel on a mobile communication device. In 2004 Eduardo established Protohaus - a consultancy designed to be more effective at innovation than the traditional consultancy. Protohaus operates as a 'hollywood studio model.' Protohaus provides the strategic planning, creative direction, project management, and client interface but relies on a distributed network of specialist partners to tackle the specific goals of a given project. This model substantially increases the flexibility and knowledge sharing required - providing best-in-class innovation and doing so with speed. Protohaus clients include Apple, Disney, Microsoft, Nokia, Samasung, and Sony. In 2006 Eduardo established Fidg't - the first mobile social network aggregator. Fidg't is bringing social network feeds from all your contacts directly into the phone's address book. The Fidg't visualizer is a desktop application that allows you to explore your social network in a unique way by using 'tag magnets'. Fidg't is currently partnering with one of the top mobile handset makers in the world.
Jackie Danicki joined Qik as marketing director with more than a decade of experience in online communication and emerging internet technologies. Jackie was one of the world's first recognized leaders in the area of blogging for business and non-profits, having joined the London-based Big Blog Company in early 2004. Later the head of marketing for Europe's largest search engine marketing agency, Latitude, she founded the British non-profit Engagement Alliance in 2006. Jackie's work has been highlighted by British Vogue, the New York Times, Allure, the Sunday Telegraph (London), the Sunday Times (London), Women's Wear Daily, and many others. She is a frequent presenter at events in the US and Europe.
Jason Tanz heads up the magazine's business coverage. Previously, he was a senior editor at Fortune Small Business, an editor at Fortune and a writer at SmartMoney magazine. As a freelance writer, he has covered everything from mah-jongg tournaments to "nerdcore" rap for Esquire, Spin, The New York Times and several other publications. He is also the author of Other People's Property: A Shadow History of Hip-Hop in White America, which won rave reviews in the San Francisco Chronicle, Washington Post Book World, Rolling Stone and Publishers Weekly. Tanz lives in San Francisco with his wife.
John Nahm is responsible for overall business strategy and execution at Ifonoclast. Formerly Senior Product Manager and Business Development Manager at Dialpad (Silicon Valley's leading VoIP company and brand, acquired by Yahoo!), John led the successful launch of the award-winning dialpadworld PC-to-Phone premium international calling service and dialpadprepaid phonecard. John was also a VP of Corporate Banking at US Bancorp. His experience also includes international development work with the United Nations and business consulting/research with Deloitte Consulting. He holds a Master in International Finance and Business, and B.A. in Economics, both from Columbia University.
Jonathan is a researcher in the Technology for Emerging Markets Group at Microsoft Research India in Bangalore. His primary research interests concern the economic and social implications of the spread of mobile telephony in the developing world. Previously, he was a Post-Doctoral Research Fellow with the Center for Global Health and Economic Development (CGHED), at the Earth Institute at Columbia University. While at Columbia, he conducted a series of studies exploring the ways microentrepreneurs in Rwanda use mobile phones for both business and personal reasons. In addition, he participated on a project called TRACnet, to use mobile phones and the Internet to build an HIV/AIDS public health information system for Rwanda. He has also been a consultant with Monitor Company in Cambridge, MA, and with its spin-off, The OTF Group, where he worked on economic competitiveness projects in Africa, Eastern Europe, and Latin America. He has a Ph.D. from Stanford University in Communication Theory and Research.
Juliet Landau is an actress and director living in Los Angeles. She began her career as a professional ballerina, transitioning into acting under the tutelage of the late Susan Peretz, becoming a member of the Actors Studio. Juliet co-starred with Johnny Depp in Tim Burton's Ed Wood and starred opposite Whoopi Goldberg in New Line Cinema's Theodore Rex. She created the role of Drusilla on Buffy The Vampire Slayer, appearing, over the course of six seasons, on Buffy and Angel. She has carried lead roles in independent films including the soon to be released The Yellow Wallpaper, Darkness Visible, Hack, Toolbox Murders, Repossessed, Carlo's Wake, Life Among The Cannibals, Ravager, Direct Hit, Citizens and a co-starring turn in Henry Jaglom's Going Shopping. Juliet's TV guest appearances include: Millennium, La Femme Nikita, Strong Medicine and a starring role in the Lifetime movie Reunion. She has lent her voice to various characters on the popular animated series Justice League. Leading roles in the theater include: Awake and Sing!, the World premiere of Failure of Nerve, Uncommon Women And Others, The Pushcart Peddlers, Billy Irish, We're Talking Today Here, the musical How To Steal An Election, the West Coast premiere of Irish Coffee and the world premiere of Murray Shisgal's musical The Songs of War.
Igor serves as CEO of a venture capitalist funded startup focused on mobile speech recognition. They were recently finalists in Silicon Valley’s TechCrunch event and were awarded North Carolina’s Early Stage Company of the Year. As former Program Director of IBM’s multimodal and voice portal initiatives, he led a worldwide team focused on developing advanced speech technologies for IBM’s On Demand vision. They opposed Google’s Dr. Kai Fu Lee’s proprietary SALT approach (while he was at Microsoft) and worked hand-in-hand with Dr. TV Raman (now at Google Research) on XHTML+VoiceXML. Their responsibilities included extending speech to perform enterprise transactions, as well as enabling multimodality, a capability that allows users to intuitively access information through a variety of channels. Key customers included General Motors’ OnStar, Honda, and Tellme Networks, with Japan’s ACCESS Systems, Motorola Research, and Norway’s Opera Software serving as their primary partners. With well over a dozen patent disclosures pending, Igor had their work featured on ABC News, CNBC, CNN, Fox News, MSNBC, NBC News, Red Herring, Wired News, and similar outlets worldwide. Additionally, he served as a business mentor for IBM’s Extreme Blue internship program and represented the Company on the board of directors for the VoiceXML Forum, an industry group driving an open standards-based vision of speech computing. He was that organization’s second Chairman. Previously, Igor held positions with IBM’s Pervasive Computing, PartnerWorld, Global Industries, and Microelectronics divisions. He holds an undergraduate degree in computer engineering from Pennsylvania State University and an MBA from the University of North Carolina.
Loretta Michaels is co-founder and partner at HMS Wireless, a consulting firm that works with network operators and service providers, equipment vendors, financial institutions, development agencies, and local and regional authorities to provide low-cost communications services and mobile applications in emerging markets, with a particular focus on the unique opportunities available in underserved rural areas. Prior to founding HMSW, Loretta was a consultant to the World Resources Institute, focused on technology solutions to social and economic challenges in developing markets that addressed populations at the "Bottom of the Pyramid." Before this, she was Director of Corporate Development at Bell Mobility, Canada's largest cellular carrier, where she was in charge of strategic planning and new business initiatives, which included world-first cellular and WiFi roaming agreements between competing cellular carriers in Canada and the formation of a mobile payments company between mobile service providers and banks in Canada. She also managed Ernst & Young Canada's strategic telecommunications consulting practice, providing strategic planning, market analysis and product portfolio reviews for major clients. Prior to this, she spent many years with Nortel Networks in Europe, Africa and Canada, working in wireless internet marketing, government relations and new business development, including the formation of manufacturing joint ventures in Hungary and Morocco. Loretta received a BA in Economics from Ohio State University and an MBA from Georgetown University, but she feels her best education was received as a Peace Corps volunteer in Malawi in southern Africa.
Michael Bergen has been actively working with developers in handheld and mobile gaming for almost a decade. Bergen joined Nokia in 2005 to bring his experience working with game developers to Nokia. He served as a Business Development Manager and was responsible for leading the Games and Infotainment segments in the Americas for Forum Nokia, Nokia’s developer relations program. More recently he joined the Nokia Games organization working in the 3rd Party Publishing group to manage the relationships with Tier 1 game publishers in the Americas, including Latin America. Prior to Nokia, Bergen was the Developer Evangelist for Tapwave, a startup that created the Zodiac, a Palm OS-based mobile entertainment console. Before that, he was the first “Game Guy” at Palm, Inc., having been brought on board to lead the global market development effort in the games segment. Business development is Bergen’s second career following 10 years as a Network Engineer and IT Manager. Bergen earned a Bachelor of Arts in Broadcast Communication Arts from San Francisco State University.
In 2006, mobile media pioneer Mike Hodgkinson shot "Oceans" by Rob Dickinson, the first no-budget music video made on Nokia Nseries cell phones and a landmark in DIY guerilla film-making for its inventive use of helium balloons (for aerial footage), perspex containers (underwater footage) and laptop CGI. Most recently Mike directed "Surfing at 32ºF" by Eskimohunter on Nseries devices, featuring the use of customized filters and home-made monorails. Based in Los Angeles, Mike also writes freelance for the UK's Guardian newspaper, iTunes Essentials and Esquire magazine, and he is the US Editor of cult UK sports title, Golf Punk. After working on the Guardian New Media Lab's Euro96.com soccer website, Mike wrote a weekly online column for Football Unlimited, and in 1999 he joined the staff of IPC-Time Warner's Later magazine. He moved to the US in 2001 and has written on everything from Los Angeles muralists to salsa-dancing in Medellin for publications such as the Los Angeles Times, Arena magazine, the Independent on Sunday magazine and Los Angeles City Beat.
Mike is responsible for mobile strategy and development for the social messaging website Pownce. Mike built and launched the Pownce iPhone application which allows users to access messages in real-time and send messages, links, photos, and events from their phones. In addition, Mike is responsible for the recent integration efforts between Pownce and Yahoo!'s Fire Eagle location service, which relies heavily upon location-aware mobile devices to determine where users are. Prior to Pownce, Mike worked as an independent consultant in the consumer web space. He has extensive experience integrating mobile devices with new and existing web applications.
Nathan Eagle is a Research Scientist at the MIT Design Laboratory and is co-founder of the MIT/Harvard Center for Large-Scale Network Analysis. He is currently involved in the creation of MIT's EPROM (Entrepreneurial Programming and Research on Mobiles) initiative. With the help of corporate sponsors such as Nokia, Nathan has established the project at MIT as well as in Kenya at the University of Nairobi where he is a Visiting Lecturer, and in Ethiopia at the GSTIT where he is an Adjunct Professor. EPROM's key activities include the development of new applications for mobile phone users worldwide, academic research using mobile phones, and the creation of a widely applicable mobile phone programming curriculum. His latest entrepreneurial project is a mobile mechanical turk: txteagle – an "artificial artifical intelligence" system enabling the 2 billion mobile phone subscribers living in the developing world to earn small amounts of money by completing short, SMS-based tasks. During his doctorate at the MIT Media Lab, he focused on projects that spanned a variety of disciplines from appropriate technology to artificial intelligence. His dissertation on machine perception and learning of complex social systems explored the intersections of social network analysis, machine learning, and signal processing. Nathan's previous industry experience includes engineering work at Boeing and NASA, consulting at several Silicon Valley startups, writing as a freelance journalist for Wired magazine, and most recently serving as a Guest Scientist at the Fraunhofer Institute in Germany. His entrepreneurial experience includes co-founding MetroSpark and participating in Stanford's Technology Ventures Program as a Mayfield Fellow. Prior to joining the Media Lab, Nathan spent a year in Nepal as a Fulbright Scholar. He holds a PhD from M.I.T., and graduated from Stanford University with a B.S. in Mechanical Engineering, an M.S. in Management Science and Engineering, and an M.S. in Electrical Engineering.
Parie Markowitz has spent the past several years helping media companies determine how to best communicate through the mobile device. With a BA in Journalism from Lehigh University and a Master's degree in Journalism from Northwestern University, Ms. Markowitz transitioned her career from freelance writing and editing to mobile marketing and creative at Nokia. Most recently Ms. Markowitz has worked in marketing and project strategy at ESPN and is now with the MTV Networks Kids and Family Group.
Peter Duke is an interactive entertainment designer with a background that spans many diciplines including technology, aesthetics and business. His diverse background has led him to positions with 20th Century Fox, where he was the first Director of Design for their Internet efforts, to Sega GameWorks, working for Steven Spielberg and Richard Branson's Virgin Entertainment Group. His process driven design approach has proved successful results to clients that include Microsoft, Disney, Lion's Gate, Capitol/EMI and IMAX. Before entering technology design, Peter was a photographer with work published in Vanity Fair and Glamour magazines.
Phil Libin the CEO of EverNote. He is an entrepreneur and executive who has led two Internet companies from the very beginning to proven commercial success, and helped three others through rapid growth. Prior to joining EverNote, Phil founded and served as president of CoreStreet, currently one of the top companies providing smart credential and identity management technologies to governments and large corporations throughout the world. Previously, Phil was founder and CEO of Engine 5, a leading Boston-based Internet software development company acquired by Vignette Corporation in early 2000, where he went on to serve as principal architect and chief technologist for applications.
Dr. Raja Sengupta is currently Assistant Professor in the Systems program of the department of Civil and Environmental Engineering at the University of California at Berkeley. He received his Ph.d from the EECS department of the University of Michigan, at Ann Arbor. He is Director of the PATH Wireless Laboratory and Deputy Director of the Center for Collaborative Control of Unmanned Vehicles. His current research interests are in Dedicated Short Range Communications (DSRC), networked estimation and control, vision based control of unmanned air vehicles, and collaborative behavior in robotic systems. He is Associate Editor of the IEEE Control Systems magazine and of the Journal of Intelligent Transportation Systems. He was Program Chair of the IEEE Conference on Autonomous Intelligent Networked Systems 2003 and Co-General Chair of the first ACM MOBICOM Workshop on Vehicular Ad-hoc Networks held in 2004. He is Co-Chair of the Program Committee for the second ACM MOBICOM Workshop on Vehicular Ad-hoc Networks to be held in 2005.
Sean’s passion is finding innovative ways to combine technology and microfinance to help alleviate poverty. Sean was first exposed to the Grameen Village Phone microfranchise model through on-the-ground work in Uganda and Rwanda, then moved to Indonesia to catalyze and manage a replication of the Village Phone model. This replication included market analysis, brokering of public-private partnerships, creation of a profitable microfranchise product and streamlining of operational and business models. The goal is to help alleviate poverty by replicating the microfranchise businesses among the poor in Indonesia to reach scale and sustainability for all stakeholders. His work now focuses less on replication and more on innovation of new models in the rapidly changing Southeast Asian markets. As such, Sean has been actively involved in Grameen Foundation’s strategic and operational engagement in mobile commerce in Indonesia and the Philippines. Sean joined Grameen Foundation with 10 years of work in the public, nonprofit and private sector. Sean managed the development of an integrated open-source solution for small business automation for a private foundation serving the five boroughs of New York City. Sean also worked to optimize supply chains and manage logistics with Intel Corporation and the Walt Disney Company, and helped design and implement the first release of the SAP mobile sales force automation solution with Fortune 500 clients in Europe and the Americas as a management consultant with PricewaterhouseCoopers in the private sector. In the public sector, Sean gained valuable on-the-ground experience implementing technology projects with local partners in Africa, Asia and the Caribbean as a contractor for the US Department of State. Sean holds a bachelors degree in Engineering from Purdue University and a masters in Development Finance from the University of London.
Subhi Quraishi Chief Executive Officer of ZMQ Software Systems, New Delhi, India; which was created in 2003. He is the founding partner of ZMQ. Subhi has done his doctorate in Educational Technology with specialization in Gaming, Simulations and Human performance solutions from Georgian Technical University (former USSR). Subhi is an innovator in the field of educational technology, and has created numerous innovative solutions to entertain and educate the minds. He also heads House of Learning, social initiative program of ZMQ Software Systems, which develops world-class learning and edutainment solutions for semi-literates, under-privileged, physically handicapped and out-of-school children on wide variety of technologies from Internet based community learning systems, Intranet based closed net learning to stand-alone learning. In January 2007, ZMQ, under his leadership, established an independent center for excellence - Mobile & Educational Technology Lab for Social Development at Manesar, Gurgaon in India. The lab will develop pilot projects in mobile and Information Technology for social development in the areas of Education, Skill Development, Poverty alleviation, Global Health and fighting diseases like HIV/AIDS, TB and Malaria and Disaster Management using Educational Technology.Subhi was the prime architect of Freedom HIV/AIDS program. It is the largest social awareness program using technology. Started with 4 mobile games on 13 million devices, now reaching out to over 30 million devices in India. He is currently focused on designing various tools and solutions on HIV/AIDS for Corporate and the Youth. He is currently developing a cheap educational non-connected hand-held device to take education to the grass-root levels in Asia and Africa. He is also engaged in designing mobile applications and games for visually challenged. Subhi regularly appears in newspapers and magazines. He is a prominent speaker at educational technology and social development conferences and forums. He is the winner of 2 Golden Manthan Awards for the best e-Content for the year 2005 in the category of e-Science and e-Entertainment instituted by World Summit on Information Society (WSIS) and one Golden Manthan Award in 2006 for Freedom HIV/AIDS – mobile games for HIV/AIDS awareness.Subhi is married and has one son. He is fluent in, Hindi, English and Russian and can make use of materials in French and Spanish.